![]() It's really easy to make a viewport override, forget that you did that, make a bunch of decisions based on those overrides, and then come to find that it doesn't match the information that's sent to your ROP node. * I think it's a big deal to have a mismatch between your viewport preview render and the final USD information that gets processed when using the USD Rop. That being said, simplicity isn't the highest virtue with USD, and having the option to bypass those complications with Redshift is a big advantage to a freelancer who needs as much simplicity as possible to remain fast. There's a lot of complications to USD, and Pixar, the developer of USD, is used to deadlines that are much longer than your average freelance artist. I wouldn't underestimate the gravity of that when you're faced with tight deadlines on a freelance project. ![]() USD can add a lot of complications and a significant learning curve. * Being that you're a solo/freelance artist, I don't think you'll see as much benefit with USD. * Motion blur documentation features scattered ideas that shoot in different directions, don't provide you with the best (or any) examples, and seem to be written with multiple ideas in mind which makes it confusing to read. * Just try to pull up some Mtlx nodes, you won't find much. I haven't tested this in Karma (and maybe it's there) but I doubt you'll find the same thing because SideFX has been trying to catch up with basic features to make a brand new render engine. For example, Redshift just added support for Transmission BTDF shadows. * Karma is still new, and it will take awhile to catch up to some of the latest tech. ![]() which is nice to have when you're time is in a pinch and you need to get a render out quickly. Karma, as a render engine, is still green - Redshift is more mature. Redshift has the advantage of being in the game longer than Karma has. For example, you won't find a car paint shader with Karma, but Redshift you have lots of tools there for layering multiple clear coats, adding specular flakes, and dealing with that specific situation. things that come with age that Karma has yet to incorporate. * When it comes to SSS, redshift provides you with the option of random walk, ray-traced diffusion, and point-based diffusion. Ambient occlusion doesn't work, and even if it did, the node doesn't have any features which would allow you to control things like spread angle, remap the values, etc. For example, in the tri-planar node, you cannot scale, rotate, or offset your projections. * Many basic functions are missing in Mtlx nodes. That's what artists should pay software devs for. Besides, artists don't have time for that. You can hack noises, but at that point you're just creating your own algorithms, and that won't come close to touching the artistic quality offered by Maxon noises. This can make a huge difference in shading workflows that need to take advantage of hi-fidelity detail that doesn't look like a perlin noise. * Karma doesn't have nearly the same variety of noises that Redshift does. * Color management is inconsistent depending on where you decide to preview / export your images. * I've run across major freezes with motion blur. * You can't layer multiple materials together with a mtlx mix node * Mtlx Ambient Occlusion doesn't work for me. The only fix is to reset it occasionally by going to the Houdini GL -> dropdown -> reset Karma * I've noticed that Karma will gradually slow down as I'm building shader trees. If I spend a whole day shading in Karma, I would expect the same. * Yesterday I crashed around 8 times and had one hard reset where my GPU froze. The devil is always in the details, so I'll give you some examples: Karma has been crashy, buggy, lacking in features, lacking in documentation, and harder to use than Redshift for me thus far. XPU, and I wouldn't switch from Redshift quite yet. I've been running quite a few different tests / scenarios with Redshift vs. You have 3 gpu soo if the scene isn't go out-of core i dont think the speed differences will be relevent for youįor the tweaking again it depend which scene because karma XPU isn't perfect ( redshift is easier) most of the users and me will suggest you to use karma because of the quality period.Īnd for the speed redshift is fast and very fast BUT (and thats a big but) in general it depends on the size of the scene ,in very large scenes karma is faster. Afaik, this is not yet implemented in Karma, right? What are the (dis)advantages in terms of speed, tweaking and ease of use?Īs I am no render expert at all, I always liked redshift's autosampling feature. I would like to hear what you guys think about switching to karma XPU. I am a freelancer with a single workstation and three nvidia gpus. It's fast, the houdini integration is really good and feature wise, it suits my needs. I am using redshift for quite a while now and I like it.
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![]() Gave points out that the virtual Hype Chamber environment can also be leveraged for a multitude of use cases beyond the broadcast itself. “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the real and virtual worlds, where the sport and content of the broadcast are meant to complement each other.” “The existing paradigm for esports broadcasts uses a back-and-forth between in-game footage and more traditional 2D screens, and live action can sometimes feel disconnected,” he says. What does all this mean for aficionados of RLCS (and esports audiences in general)? For Jasveer Sidhu, Art Director at Capacity Studios, the new studio brings fans and the game they love so much closer together. Teams are stationed on either side in front of a life-sized in-game Octane, which is often sporting a team skin, with the hallway out to the field in between. This led to the development of a physical studio space that uses real LED screens fed by outputs from the Unreal Engine scene to recreate the environment on stage. Very quickly, the Rocket League Esports team wanted to take the concept of the Hype Chamber and build it for real-enabling the teams to play their matches inside the virtual environment. A virtual space created within Unreal Engine, the concept was designed as a launching point to reimagine what a sports broadcast might look like for a digital-first audience. The Hype Chamber started out as a motion graphics package that was used to introduce the RLCS teams and matches. “This is huge for us, because we'd change out colors and assets constantly last year-so doing this all in real time as opposed to hard-baking in every single graphic element we create is super efficient.” “Now, because of how we’ve templated out everything, anyone on my team-graphic designer or not-can go in, download the build, transition between over 1,000 combinations of assets, and create high-fidelity broadcasts,” says Lanier. This has made all the difference to Psyonix, enabling them to handle complexity in a way that wasn’t previously possible. “With the way we’ve set up the Hype Chamber in Unreal Engine, we can quickly swap out logos and modify color palettes, and instantly have new high-quality assets ready to go for that weekend’s broadcast,” says Ellerey Gave, Executive Creative Director at Capacity Studios. ![]() ![]() The answer: a flexible, real-time broadcast graphics package brought to life through a collaboration between Psyonix, the Unreal Engine team, Capacity Studios, and ESL Gaming. In traditional pipelines, this would either equate to significant additional work and rendering each time a new team is added, or it would lead to the add-on teams receiving less special treatment than the established teams. In addition to having various sponsors and themes to work with, the open format of the league means there are usually new teams competing weekly. “We rebuilt each broadcast package for all of these shows and were running into workflow issues on creating new assets about every two weeks.” “Working with Lamborghini, Ford, Verizon, Pele, X-Games, and others, we didn’t want to just slap a logo on the broadcast and call it a day,” says Cory Lanier, Esports Product Manager at Psyonix. That drove the team to experiment with a real-time approach to create the broadcasts for the new season. ![]() With the tournament growing in scope year over year, Psyonix had started to face some complex challenges. This format did away with league play in favor of teams earning points through three regional splits, all culminating in three seasonal majors. Rejuvenating the Rocket League Championship Seriesīack in 2020, Rocket League developer Psyonix announced a new format for the tenth season of RLCS, known as RLCS X. Completed videos can be uploaded directly from the Rockstar Editor to YouTube and the Rockstar Games Social Club for easy sharing. Along with advanced camera manipulation and editing effects including fast and slow motion, and an array of camera filters, players can add their own music using songs from GTAV radio stations, or dynamically control the intensity of the game’s score. Now available for PlayStation 5 and Xbox Series XS. The Rockstar Editor’s Director Mode allows players the ability to stage their own scenes using prominent story characters, pedestrians, and even animals to bring their vision to life. Experience GTA Online, a dynamic and ever-evolving online universe for up to 30 players, including all existing gameplay upgrades and content released since launch ready to enjoy solo or with friends. Es ist nicht nur der gelungenste Teil von einer der erfolgreichsten Gaming-Reihen, sondern auch ein Rekord-Spiel, an dem sich neue Titel messen. Grand Theft Auto V for PC also brings the debut of the Rockstar Editor, a powerful suite of creative tools to quickly and easily capture, edit and share game footage from within Grand Theft Auto V and Grand Theft Auto Online. Gta 5 download kostenlos vollversion pc deutsch - Grand Theft Auto V für Windows oder kurz GTA 5 ist ein absoluter Klassiker in der Welt der Videospiele. Grand Theft Auto Vice City GTA 5 Free Download: PC-Spieler können Grand Theft Auto 5 inklusive GTA Online gratis herunterladen und behalten - das Angebot gilt aber nur. A meter on each character’s HUD depletes when an ability is being used and regenerates when players perform skillful actions (for example, drifting in vehicles as Franklin or performing headshots as Michael). GTA 5 geschenkt: Was euch im Epic Store erwartet & was ihr beachten müsst. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat. In Grand Theft Auto V entdecken Spieler eine riesige Welt, wofür sie unterschiedliche Fahrzeuge benutzen. Der fünfte Teil der Kultspielreihe bleibt dem Genre treu. The eighth “special” skill determines the effectiveness in performing an ability that is unique to each respective character. GTA V Open-World-Action mit Tradition und Spannung. ![]() Though skills improve through play, each character has a skill with expertise by default (e.g. Each character has a set of eight skills that represent their ability in specific areas such as shooting and driving. The PC version of Grand Theft Auto V and Grand Theft Auto Online features First Person Mode, giving players the chance to explore the incredibly detailed world of Los Santos and Blaine County in an entirely new way. It is the first main entry in the Grand Theft Auto series since 2008’s Grand Theft Auto IV. GTA 5 Free Download is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. ![]() This is great news for those Mac users with Intel-powered machines, but what of the M-series Macs which can only run the ARM version of Windows? In 2022 Parallels Desktop 18 solved issues related to running the ARM version of Windows on Macs. Not only is Parallels Desktop compatible with Sonoma, Ventura, and other versions of macOS (as long as they are compatible with your Mac) it is also compatible with Windows 11. ![]() Parallels Desktop is updated every year to coincide with the launch of the latest versions of the macOS, in fact, Parallels Desktop 19 was out in August, more than a month before macOS Sonoma was due to arrive. You could take advantage of various deals for Windows 11 Pro including: Download Windows 11 from Microsoft, free upgrade as long as you qualify.If you are looking to run Windows on a Mac that isn’t powered by an Apple M-series chip, then you can download Windows 11 for free (as long as your Mac has the necessary specs, such as the Trusted Platform Module, to qualify for the free upgrade). How to download the X86 version of Windows 11 More information on Parallels website here. Parallels confirmed that Microsoft doesn’t differentiate between Windows On Intel and Windows On Arm, so a Windows 11 license can be used for either version. You can then use the Microsoft Store app within your Windows VM to purchase a license or use an existing Windows 11 license if you have one.Parallels will download the relevant version of Windows 11 for your Mac (if your Mac has an ARM processor then it will download the ARM version of Windows 11).Press the button that says Get Windows 11 From Microsoft.To download and buy the ARM version of Windows 11 directly within Parallels itself. All you need to do is: How to download the ARM version of Windows 11 Read our full review of Parallels Desktop for more information. Then in February 2023 Microsoft even endorsed Parallels for Windows on M1 and M2 Macs, effectively authorising Parallels Desktop 18 users to run Arm versions of Windows 11 Pro and Windows 11 Enterprise. Luckily this changed with the arrival of Parallels Desktop 18 in 2022, which added the ability to download and buy the ARM version of Windows 11 directly within Parallels itself. The main problem here is that WoA isn’t normally licensed to individual users, which has meant that owners of M-series Macs faced both technical and licensing problems if they wanted to run Windows on their Macs. ![]() Windows On ARM, aka WoA, is Microsoft’s version of Windows is designed to run on ARM chips. The good news is that an ARM version of Windows does exist. Even if Boot Camp was an option for modern Macs, because the M-series processors are not compatible with the x86 version of Windows, they would only be able to run an ARM version of Windows. Rather than the x86 architecture used by Intel processors, Apple’s processors use a different architecture, known as ARM (named after Arm Ltd, the British company that originally designed the chips). Now every Mac Apple sells has an Apple-made M-series processor. However, in 2020 Apple started its move away from Intel processors to its own Apple Silicon processors. There are millions of Intel-based Macs still in use all around the world that can still use either Boot Camp or virtualization to run Windows. The only disadvantage is that you need a pretty fast Mac with plenty of memory and storage to run Windows as a VM, since it means that your Mac is effectively running two operating systems at the same time. This is a great solution as it allows you to run the Windows apps that you need right alongside your main Mac apps as well. So you can create a VM on your Mac and then install Windows – or another operating system, such as Linux – on the VM. Virtualization programs such as Parallels Desktop and VMWare Fusion run on the macOS, but allow you to create a Virtual Machine (or VM) that mimics the hardware of a Windows PC. ![]() Luckily there are plenty, many of which use virtualization to create a Virtual Machine that emulates the computer system required to run the operating system of your choice. 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Although the candidate is a recent graduate, they’ve used the cover letter to explain they have enough skills and achievements to do the job. Mentions the candidate’s academic achievements and extracurricular activities.This cover letter design looks good but doesn’t steal the show from the candidate’s abilities. Here’s what this cover letter does right: like it or not, the united provinces, as they're known in empire, was a much more important player in continental european affairs. once napolean was driven out of portugal they played very little further role.Īt this era in history portugals biggest global influence was really through trade based around their colonies. though i can also understand not including them, portugal really did not have a major impact in europe during that period, even the peninsular campaign. Gotta admit, i too was sad that portugal wasnt playable, my family is portuguese (though im the first born in america) and i would have loved to play them. Rome 2 will have far more factions than ever before, about 120 or so, and only 12 are playable, but that is already as many or more than pretty much all total war titles previously. In more recent games they have fleshed out the AI factions much more, and that is a good thing, making them into good unique playable factions is another matter. In the past, for example rome 2, you had a number of playable factions, and the the rest of the map was owned by a generic "rebel" faction, which is obviously ridiculous, but thats what they could do at the time. The fact there are a ton of factions is a good thing. Factions only have a ruling party, so they dont benefit from patch 18s extended politics HOWEVER they have no chance of succession/civil war so. ![]() Just a mod which unlocks all factions, nothing more. ![]() In Empire they even missed out Portugal, yet included Holland? Trying to find out how to unlock all factions on my samsung galaxy s7 but cant find how anywhere. Subscribe to downloadEmpire Divided All Factions Playable. Originally posted by Awesome Gabe:Plus I am quite annoyed that in Empire and Shogun 2 there was about 40 different factions ad you could only play as about 1/4 of them. ![]() □ Guide on Using This Mod & What are the Options ❓ EP? GP? SP? List of Sims 4 Pack Codes □ Check out All Custom Traits Pack by Me ![]() No changes to the Add Traits Menu or Long-Lived Traits.I noticed EA fixed a UI glitch when editing Sims with more than 3 traits in CAS! HURRAY!.NPC Sims newly generated now should get assigned the correct number of traits when using any of the Options 01~28.I did an overhaul of the options for new NPCs' trait spawning.Updated all MoreTraits_Options for patch 1.103.□ Changelog Dec 9, 2023: IMPORTANT UPDATE □ □: If you want a mod to edit the CAS UI, you may use ONE option PLUS ChingyuCompatible.package made by thepancake1 and MizoreYukii: More Traits in CAS Known conflicts: addon_Flerb_more_traits.package from Automatic Sunburns (cuz you don't need this add on to add 1 more trait if you use any options of my mod.), oxco's Fatal Flaws, bienchen's sims4me_lesslonglivingactivesims Remember to put only ONE option of MoreTraitsMod in your mod folder !!!.For more traits to be picked, aka custom traits, check this list of trait packs made by me.If you prefer NPC Sims not getting generated with extra traits, you may choose Option 29 or 30.When using any of the Options 01~28, NPC sims generated also get the number of traits this mod set.You need to add the additional traits in gameplay mode with AddTraitsMenu downloadable below/ All Traits In Reward Store / Weerbesu's UI Cheats Extension.⏩ This tuning mod allows your Sims to have more than 3 Personality (CAS) traits without script or changes to UI. ✅ Check this mod's status for current patch on this Spreadsheet ![]() I also took the opportunity to catchup with sketching friend and artist Jodi Wiley. We started the day sketching our food and talking a lot. I also want to introduce people to watercolour pencils as a everyday art medium or a travel sketching tool. Nothing matters but enjoying what you do. No erasers or rulers, wobbly lines are just fine. I am not teaching how to draw, but how to see and to sketch an impression of your moment. I will base it on the very successful plan of my East Melbourne Library Travel Sketchwalk except this is a full day workshop, not just an afternoon. I wanted to see where I could take the Travel Sketching group on a walk on the day. On Friday I took a day off to meet Sarah, discuss the January Workshop and explore Heidelberg, as I have never been there. I am very excited to have been asked to hold a Travel Sketching Workshop by Sarah at Arts On Burgundy in Heidelberg, Melbourne. Although the UK was going into autumn, the trees had only just began to change and only some leaves had fallen. We walked through quite a few parks and looked out many train windows onto the green countryside. ![]() The colours that I use in Australia, but did not use as much in the UK were Earth Green, Olive Green and also Light Yellow Ochre. My other main green colour was Pine Green. Specifically Grass Green (Faber Castell) ! I used this pencil so often in the UK – the grass was SO green and the trees are a different shade. I felt that GREEN was the colour of my holiday (although when I look through my sketchbooks, it does not feature heavily). This week’s blog is just a little taste of things to come. While on holiday I instagrammed (alissaduke1) a sketch daily if you would like to have a glimpse of some of them. However, I have not even started scanning my sketchbook pages and this will be done over the next few weeks. I took my usual sketching equipment and put pencil to paper as many times a day as I could. ![]() (Thanks to Mum & Jules for your patience while I waited to line up this photo) Squirrel meet watercolour pencil, watercolour pencil meet squirrel. Steven Peterman, Founder, The Sketchbook Project View Sketchbook pages completed for the project by clicking on the photo.I have returned from my one month holiday in England and Scotland. I had a wonderful holiday and filled two and half Moleskine watercolour sketchbooks (13 x 19cm). It has been a life changing creative outlet for us and so many people. Thank you again for being a part of this amazing creative undertaking over the last 17 years and for helping this community go to unimaginable places. ![]() It was my entire life for over 17 years and I’m proud of what we’ve been able to accomplish as a global creative community. It has been an honor and privilege to help manage this project. After February 10th, your book will be sent to a partner organization to live on with other parts of the collection. You will have until February 10th, 2023 to request your book(s) back. We have decided to fully shut down The Sketchbook Project and Brooklyn Art Library non-profit, and gift the collection to other amazing institutions that can better care for the books. “Some bittersweet news, after 17 years, hundreds of thousands of book checkouts, over 60k sketchbooks created, thousands of miles traveled, we are closing the project. The public could visit and “check out” the books. All journals were then held at the Brooklyn Art Library. The journal had a barcode so it could be tracked and was included in a travelling exhibition. When a new project was announced, participants registered and were sent a blank Moleskine journal to fill. This was a worldwide project I participated in for over 10 years. |
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